Red Meat Games’ new multiplayer sci-fi stealth game, Sentience, is available now on Steam Early Access! Red Meat Games is happy to announce Sentience, our anticipated free-to-play, multiplayer, stealth game is being released today on Steam Early Access! In a world where humanity no longer exists the dystopian sci-fi Earth is controlled by androids. The memory […]
Author: senti246
Who will be the hunter and the hunted in this multiplayer, F2P title from Red Meat Games? Cambridge, Ontario, Canada, March 25, 2021—Indie game developer Red Meat Games is happy to announce that their anticipated title Sentience, a free-to-play multiplayer stealth game, releases today on Steam Early Access. In Sentience, players face a world where humanity no […]
Developer Diary: Curtis
In our next entry in the Developer Diary series, we sit down to chat with Curtis Collier, the Lead Designer on Sentience. Sentience is coming to PC Early Access on February 25th! Wishlist Now: bit.ly/32uTHeZ
There’s nothing quite like booting up a brand-new game for the first time. You wander into your first character hub when suddenly… boom, a t-posing NPC. Yikes. Bugs and errors are a reality in the world of game development. Developers work hard polishing the game before it is released to players. This is a huge […]
FOR IMMEDIATE RELEASE: 01/25/21 Players can look forward to getting their hands on the game on February 25 2021 Cambridge, Ontario, Canada – 01/25/21: Indie game developer Red Meat Games announced on Friday in a new gameplay trailer for upcoming Free to Play multiplayer stealth game, Sentience, that its PC Early Access release will happen […]
Developer Diary: Reid
In our next entry in the Developer Diary series, we sit down to chat with Reid Price. Reid is the studio head here at Red Meat Games and also works as the Sound Designer and Musician. In this video we chat all things Sentience and give you a feel for what kind of music to […]
The sounds of tech and robotics have already infiltrated our day to day lives, so much so that most of it already exists as white noise. Your alarm going off, a text message, an alert or notification on social media; all of these and more have become commonplace. It was exactly these kinds of sounds […]
Developer Diary: Dan
In our next entry in the Sentience Developer Diaries series we’re chatting with Daniel Bugden, an Environment Artist here at Red Meat Games. We chat about all things Sentience and take a closer look at a few of the levels in the game.
Let’s talk about the Art of Sentience
From Wall-E to Transformers to Terminator, robots and AI have been present in media for years. The shapes, forms, and sizes vary in each rendition, but the core concept always touches on the element of AI achieving sentience in some capacity. Drawing inspiration from a variety of sources, Sentience presents AI in a form that […]
Developer Diary: Emily
This week we’re sitting down with Emily Van Lingen, a Game Designer and Programmer, who came up with the initial concept for Sentience. We hope you’ll enjoy our chat and check out the first of our Sentience Developer Diaries series.